Deadline Looms - Panic Levels Rise


Well things are hotting up with two days left to go, for me at least as I can't work right up to the end as I've family visiting.... Hmmm - Maybe I could Co-opt them into do some voice work for me.

What have I been doing.

Mixamo Animations

I was looking to use the characters and animation from Mixamo to save me a whole load of work but it didn't turn out to be as easy as it first appeared.

Man in Cell - Run the Game and...


Man in floor...


This was the least of the problems. Animations that moved the character away from the root were impossible to align and multiple animations on the same character were totally un doable. In the end I found a way - Download the model and load it in Blender. Download the unskinned animations and load them in Blender. Create actions from each animation. Delete the armature for each animation. Apply the animations to the first rig. Export the model with animations as an FBX file and then load into blender. Phew! 

but it works.

Nav Meshes + Nav Mesh Agents

Creating a Nav Mesh and using Nav Mesh agents on the enemies should give me rudimentary AI.  I followed a tutorial to give my AI a field of view and then added this to my enemy (yes there is only one) but it spent most of it's time with it's head stuck in a wall - that what I feel like doing right now.


Check often...

I tried a build of the whole game last night as I haven't done one since right near the beginning - oh dear - bit of a disaster - Scenes wouldn't load, mountains appeared inside buildings, player character fell through the floor..... 

Finally

I've loads to do *Sniff*

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